Re: Q Ship Module, was Re Jump Ships
From: DracSpy@a...
Date: Fri, 22 Jan 1999 18:19:30 EST
Subject: Re: Q Ship Module, was Re Jump Ships
In a message dated 99-01-22 08:43:50 EST, you write:
<< Tell me suh, what might those statistics be in FT2/MT? The NCS finds
itself a bit short on vessels at this time, and would be interested in
purchasing some of yore fine Q-modules. >>
The lattest one that I did was as fallows:
Mass 50
Average Hull 15
Level 1 Screen 3
Class-1 1
Fire Control 1
Thrust 4 10
20 Cargo 20
This is for hostile areas
For non hostile areas you can get ride of some of the weapons and up the
cargo
or speed.
-Stephen