Re: [SG2] Urban combat
From: Ground Zero Games <jon@g...>
Date: Fri, 22 Jan 1999 20:02:44 +0000
Subject: Re: [SG2] Urban combat
>On Thu, 21 Jan 1999, Donald Hosford wrote:
>> Brian Burger wrote:
>> > How have other people dealt with these sorts of situations? All
ideas &
>> > comments welcomed...
>>
>> How about using a long string? Place one end at the firer, and place
the
>> other end on the target. Pull the string tight. If the string
catches on
>> something, the target can't be seen by the firer.
>
>i know the classical solution is to use an inverted periscope; place
the
>objective end (ie the front) on the mini's head / turret and look into
the
>eyepiece for a mini's-eye view. periscopes can be made from the tube in
a
>roll of kitchen towels and a pair of small mirrors. this is named after
>someone, but i forget who. i think the laser pointer idea was better,
>though.
>
>if you fitted a camera to the periscope, kept the players outside the
room
>with the minis and had an umpire with the 'scope, then you could get
some
>fantastic fog-of-war effects ...
What about one of those little cheap(ish) QuickCam golf-ball-size
computer
cameras? On a long enough wander lead, just put it by the figure and
watch
the monitor screen... if you have one of the old (even cheaper) B&W
ones,
then it could be a good simulation of lo-light sighting....
Just a wild idea - not tried yet (have to borrow a friend's Quickcam and
give it a go...)
Jon (GZG)
>
>Tom