Re: Q Ship Module, was Re Jump Ships
From: DracSpy@a...
Date: Thu, 21 Jan 1999 22:44:12 EST
Subject: Re: Q Ship Module, was Re Jump Ships
In a message dated 99-01-21 22:24:54 EST, you write:
<< I'd make them thrust-1 ships just big enough to hold
SMRs. No armor, eggshell hulls, no FTL, and no other weapons.
1 SMR -- Mass 6, 22 points, 1 damage point -- 22 points/SMR
2 SMR -- Mass 10, 38 points, 1 damage point -- 19 points/SMR
3 SMR -- Mass 14, 54 points, 1 damage point -- 18 points/SMR
4 SMR -- Mass 19, 73 points, 2 damage points -- 18.25 points/SMR
Too bad you can't call them un-crewed and get back some
points. >>
That would work. I think that it would be interesting to play test
them, that
is that Sat/Sundays are for:)
-Stephen