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Re: Planet-Based Fighters

From: "Jared E Noble" <JNOBLE2@m...>
Date: Thu, 21 Jan 1999 13:29:51 -1000
Subject: Re: Planet-Based Fighters


I can think of one easy way to handle it:

All fighters may enter/exit atmospheres by expending Endurance points.
  - 2 Endurance to climb out from normal worlds,
  - 1 for powered reentry.
  - Dead-stick recovery allowed for no cost, - may not rearm/reuse
during the
game.

So planet-based fighters in FTFB get only 3 turns Endurance.

Now for specialty ground-based fighters - Allow boosters (+1 pt each) to
power
the climb-out, so the fighter retains all its endurance.

* similar to the effect of Long-range fighters-but booster mods can be
added to
any fighter design.  Once out of the atmosphere the boosters are
dropped/expended/whatever, so the fighter behaves as normal.

Note that all this changes from your comments below is that ANY fighter
can be
used in the ground role, but those not intended for it spend their
endurance to
do so.

Jared

"Izenberg, Noam" <Noam.Izenberg@jhuapl.edu> on 01/21/99 10:22:51 AM

Please respond to gzg-l@CSUA.Berkeley.EDU

To:   "'FT List'" <GZG-L@CSUA.Berkeley.EDU>
cc:    (bcc: Jared E Noble/AAI/ARCO)
Subject:  Planet-Based Fighters

Was there a discussion a while back about planet-based fighters?
Something about atmospheric streamlining as an additional cost factor?
I'm looking to cost air/space fighters for FT - a boost to any planetary
defense.
Figure 1 turn to transit atmosphere after launch or during recovery (in
which they are target-able by ADFC), then treat as standard fighters.
Cost +6 or +12 per group?

Noam R. Izenberg		noam.izenberg@jhuapl.edu

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