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Re: [FT]Twilight Imperium Campaigns

From: "Andrew & Alex" <Al.Bri@x...>
Date: Thu, 21 Jan 1999 17:21:05 +1300
Subject: Re: [FT]Twilight Imperium Campaigns

Christopher Pratt wrote:
>As for the tech tree, I'll have to take a look at it tonight
>and see what I can come up with
    Remember that in TI, cruisers can move two hexes, carriers and
dreadnoughts only one hex. Later in the tech chart, carriers improve to
two
hexes, later on carriers and cruisers move three hexes, while
dreadnoughts
move two hexes. The faster movement allows big changes in star fleet
position. So these abilities would probably have to go in a FT
game/campaign.
    Alternatively, perhaps we could do it by percentages. For a cruiser
counter, 50+% of the fleet's point value must consist of light vessels,
with
"light" to be decided upon later. A carrier counter, 50+% of the points
value must be carriers. Similarly for the dreadnoughts, 50+% must be
heavy
vessels.
    Light could be <40MASS. Heavy could be >60MASS. What do you think?

Andrew Martin
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