Fw: [AD] V_MAP v1.7 now available
From: "Denny Graver" <cyberdruss@c...>
Date: Wed, 20 Jan 1999 15:47:55 -0000
Subject: Fw: [AD] V_MAP v1.7 now available
>Reply-To: sfconsim-l@usra.edu
>
> Check out http://www.geocities.com/TimesSquare/6599/v_map.html or
>see the attached blurb.
>
> What's new with v1.7? Yow! New layout, new dice roller, new LOS/
>ruler tool, sending dice results via e-mail, faster scrolling, more
>counters, a (hopefully) bug free save and load routine, and a bunch
>of internal optimizations. It's really enough to jump straight to
>v2.0, but I'm not done yet.
>
> Coming soon are multiple addresses for e-mail, the ability to
>attach your vmp file with your die rolls, the ability to customize
>your dice preferences, add on-the-fly die roll modifiers, and [small
>drum roll please] I'm working on a method to add tables as a
>specialized kind of die (wandering monsters, crits, fumbles, hit
>locations, grenade scatter, etc.) So, to start off the new year with
>something new, here's v1.7 of V_MAP while I continue to work towards
>version 2.0. Of course, _you_ are my customers. Any feedback (pro or
>con) is always welcome.
>
> Besides a new program, Melvin Williams has made a handful of
>historical gamesets, and there's a new Squad Leader 'kit' made by
>Joshua Hockaday.
>
>To put the OBSFCONSIM spin on it: On the to-do list includes
>projects for AH's Starship Troopers, TFG's Boarding Party, and SJG's
>Triplanetary. I've got countersets for all of these [thanks guys].
>Now all I need to do is find the time to clean them up and scan in/
>create the maps. Isn't technology grand?
>--
>TAZ
>
>A blurb:
>
> V_MAP is a free graphical PBEM gaming aid for Windows 95/98/NT.
> It allows you to work with maps and counters for a variety of
> wargames and RPGs. If you can use a graphics editor or scan
> some maps and counters, a PBEM solution may exist for you. The
> vmp save file is a simple plain text document usable with nearly
> any e-mail system. V_MAP is also an excellent tool for hot seat
> gaming or solo play.
>
>And some CYA stuff:
>
> V_MAP is a free tool for enhancing existing games or for those
> game designers that want to create something new and share it
> others. In no way, shape, or form does is it an attempt to
> challenge any copyright or trademark. OGRE/GEV/Shockwave maps
> and counters are licensed with Steve Jackson Games. Deep Space
> Oblivion 6000 is copyrighted by Peter Drake and used with
> permission.
>
>http://www.geocities.com/TimesSquare/6599/v_map.html
>
>