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Fw: [AD] V_MAP v1.7 now available

From: "Denny Graver" <cyberdruss@c...>
Date: Wed, 20 Jan 1999 15:47:55 -0000
Subject: Fw: [AD] V_MAP v1.7 now available



>Reply-To: sfconsim-l@usra.edu
>
>  Check out http://www.geocities.com/TimesSquare/6599/v_map.html or
>see the attached blurb.
>
>  What's new with v1.7?  Yow!	New layout, new dice roller, new LOS/
>ruler tool, sending dice results via e-mail, faster scrolling, more
>counters, a (hopefully) bug free save and load routine, and a bunch
>of internal optimizations.  It's really enough to jump straight to
>v2.0, but I'm not done yet.
>
>  Coming soon are multiple addresses for e-mail, the ability to
>attach your vmp file with your die rolls, the ability to customize
>your dice preferences, add on-the-fly die roll modifiers, and [small
>drum roll please] I'm working on a method to add tables as a
>specialized kind of die (wandering monsters, crits, fumbles, hit
>locations, grenade scatter, etc.)  So, to start off the new year with
>something new, here's v1.7 of V_MAP while I continue to work towards
>version 2.0.  Of course, _you_ are my customers. Any feedback (pro or
>con) is always welcome.
>
>  Besides a new program, Melvin Williams has made a handful of
>historical gamesets, and there's a new Squad Leader 'kit' made by
>Joshua Hockaday.
>
>To put the OBSFCONSIM spin on it:  On the to-do list includes
>projects for AH's Starship Troopers, TFG's Boarding Party, and SJG's
>Triplanetary.	I've got countersets for all of these [thanks guys].
>Now all I need to do is find the time to clean them up and scan in/
>create the maps.  Isn't technology grand?
>--
>TAZ
>
>A blurb:
>
>  V_MAP is a free graphical PBEM gaming aid for Windows 95/98/NT.
>  It allows you to work with maps and counters for a variety of
>  wargames and RPGs.  If you can use a graphics editor or scan 
>  some maps and counters, a PBEM solution may exist for you.  The
>  vmp save file is a simple plain text document usable with nearly 
>  any e-mail system.  V_MAP is also an excellent tool for hot seat
>  gaming or solo play.
>
>And some CYA stuff:
>
>  V_MAP is a free tool for enhancing existing games or for those
>  game designers that want to create something new and share it
>  others.  In no way, shape, or form does is it an attempt to
>  challenge any copyright or trademark.  OGRE/GEV/Shockwave maps
>  and counters are licensed with Steve Jackson Games.	Deep Space
>  Oblivion 6000 is copyrighted by Peter Drake and used with
>  permission.
>
>http://www.geocities.com/TimesSquare/6599/v_map.html
>
>

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