Re: A new power to deal with, The [insert name here]
From: "John M. Atkinson" <john.m.atkinson@e...>
Date: Tue, 19 Jan 1999 23:58:15 -0500
Subject: Re: A new power to deal with, The [insert name here]
Aaron Teske wrote:
> Well, yeah. True. I'd want a lot more practice, though, and besides
I
> don't think I'd seriously enter the Imperium into the Tuffleyverse.
Too
> out-of-place, if kinda fun. ^_^
Hey, we've got Illuminati and K'rathri, and Ghu knows who else is gonna
end up on those pages before I'm done. Why not?
> Besides, who says I agree with GW's "tactics"...? Though the paint
scheme
> on my vehicles isn't camoflage, although in the right terrain and
> shadows/darkness it might not too *too* poorly. ^_^;
> (http://www.hicom.net/~teske/minis/Epic.html, at the bottom.)
Green flame? Why not.
> Hmm. Fascinating. <shrug> Well, whatever -- I'm not that big a
believer
> in tanks for skirmish scale combat, anyway. That whole "range (should
be)
Me either. When I get around to managing regular Stargrunt games, it's
gonna be infantry only, plus soft-skin vehicles and grav bikes, maybe
jeeps or such if anyone buys and paints 'em.
> longer than the board" thing... well, maybe. Dunno. I guess I should
Except in GW, it's not. :(
> temper my "played 40K twice" above with the fact that I did enjoy the
> Necromunda campaign my friends & I played in school... but the two
games
> are a bit different.
Hey, now! Necromunda was cool! Which, I firmly believe, is why GW
killed it.
John M. Atkinson