Re: A new power to deal with, The [insert name here]
From: Aaron Teske <ateske@H...>
Date: Tue, 19 Jan 1999 23:46:34 -0500
Subject: Re: A new power to deal with, The [insert name here]
A quick cut & paste for combined effect, and....
At 10:54 PM 1/19/99 -0500, Los wrote:
>Aaron Teske wrote:
>> hear the new version is a step in the right direction.) I'm talking
>> starship combat, not ground... I've only played one game each of DS
II and
>> SG II. But the Imperial ships have whupped Indy's fleets several
times.
>
>But in the mega-campaign proposed by Tom I can see some Dirstdide and
SG
action
>for sure.
Well, yeah. True. I'd want a lot more practice, though, and besides I
don't think I'd seriously enter the Imperium into the Tuffleyverse. Too
out-of-place, if kinda fun. ^_^
Besides, who says I agree with GW's "tactics"...? Though the paint
scheme
on my vehicles isn't camoflage, although in the right terrain and
shadows/darkness it might not too *too* poorly. ^_^;
(http://www.hicom.net/~teske/minis/Epic.html, at the bottom.)
At 11:11 PM 1/19/99 -0500, John M. Atkinson wrote:
>Aaron Teske wrote:
>> Pfft. I've only played 40K twice, and wasn't that impressed.
(Though I
>> hear the new version is a step in the right direction.) I'm talking
>> starship combat, not ground... I've only played one game each of DS
II and
>> SG II. But the Imperial ships have whupped Indy's fleets several
times.
>> <grin>
>
>Well, that's not hard to do. Anyone who isn't a torpedo magnet can
>manage it--it's well known that Indy's torps are Ghandian
>pacifists--they prefer to expire gracefully rather than engage in
untidy
>violence.
<grin> Not *entirely* true -- his fighter pilots can be pretty hot
sometimes -- but not a bad summary, I guess.
>But regarding the new 40K, conversation revealed fun fact: ALL tanks
>are now either move or fire weapons. Tanks can't shoot in the same
turn
>they move 12 or more inches. Remember folks, in 40K, ground scale is
>same as figure scale. 1" = 1 meter. For comparison, men move. . . 6"
>and run 12, or is it 4&8? I forget. So if you move more than the
speed
>a man runs, you can't shoot any weapons. If you move 6-12" you can
>shoot one weapon. Under six inches, you can shoot everything. This is
>from memory from a conversation I had last week--I don't vouch for it's
>accuracy in more than general terms.
Hmm. Fascinating. <shrug> Well, whatever -- I'm not that big a
believer
in tanks for skirmish scale combat, anyway. That whole "range (should
be)
longer than the board" thing... well, maybe. Dunno. I guess I should
temper my "played 40K twice" above with the fact that I did enjoy the
Necromunda campaign my friends & I played in school... but the two games
are a bit different.
G'night,
Aaron Teske
ateske@HICom.net
LAUNCH DAY!
A totally unprovoked attack on peaceful neighbors. Must be the race
file. Does strange things.
--Rick Kujecko, on the War Monger PRT in Stars!