Re: Directional armor & shields
From: DracSpy@a...
Date: Wed, 13 Jan 1999 14:42:14 EST
Subject: Re: Directional armor & shields
In a message dated 99-01-13 14:30:50 EST, you write:
<< I also think that directional armor would be neat in combination with
normal armor per FTFB, if I could only come up with some sort of
rational
justfication - I haven't been able to yet...
Leave standard armor as is - a bit of all around protection, while
getting
more of the cheaper directional armor and place it on the arcs which
you
intend to keep facing your opponents. The hard part, of course, is to
keep
those sides facing the enemy...
I also like the idea of allocated screens. Standard screens cover 6
arcs,
at a value of 1 each. Instead allow each screen generator to generate
6
points of screening, which can be allocated as desired among the arcs
(but
this allocation if fixed and graphically portrayed around the
individual
screen generator). When a screen generator fails a threshold, you know
exactly which screens are reduced. Overlapping screens are permitted,
and
when this occurs you simply add their individual protection levels
together. Note however that the maximum effective screen level is
still 2
- so extra overlapping screens provide redundancy, not higher levels of
defense.
Jared Noble >>
Nice idea, I think that it will work, now I just have to find some one
to play
test it. I think that there should be a shield gen that could reinforce
shields as they went down, it would cost more in points.
My $.02
Stephen