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RE: [FTFB] "Needle" fighters?

From: "Dean Gundberg" <dean.gundberg@n...>
Date: Tue, 12 Jan 1999 16:04:04 -0600
Subject: RE: [FTFB] "Needle" fighters?

> Kind of silly to followup to my own reply, I know, but I had another
> thought on a damage mechanic for the Trench Run (needle attacks)
>
> The squadron _modifies_ it's normal attack follows:
> - Declare trench runs and targets
> - Resolve PDS  (I still like varying bonuses for ftr types)
> - Roll normal damage per fighter and compare total to the following:
>   (No turkey penalty, Aces roll 2 dice as stated in MT)
>   (Attack ftrs already get +1 on die)
>   -- If below 'damaged' target # nothing happens.
>   -- If equal or above 'damaged' # (say 2) target system damaged.
>   -- If equal or above 'destroyed' # (say 5) target system destroyed.

I assume the the damage rolled is not actually applied to the target
ship
else there would be no reason not to do a trench run every turn of
attack.
I still like the other version better, once die roll instead of many.

Dean

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