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Re: Campaign Rules Question

From: Donald Hosford <hosford.donald@a...>
Date: Sun, 27 Dec 1998 01:10:49 -0500
Subject: Re: Campaign Rules Question



IronLimper@aol.com wrote:

>   I've been working for a while on an operational or theatre level
campaign
> for FT off and on for a while now and I'm having some trouble with an
easy way
> to deal with logistics. More specificly, commerce raiding.
>   The basic mechanism I'm using for logistics is as follows. Each side
has a
> supply rating, a number that corresponds to a supply level (ie 0-10
> Unsupplied, 11-25 Badly Supplied, etc). For ships to be repaired or to
take on
> new stores of expendables (missiles, fighters, submunitions, etc) they
roll on
> a Logistics table. Obviously, the better their supply situation, the
better
> their chance to get repaired or resupplied is.
>   This seems like a fairly simple yet accurate enough way of dealing
with the
> logistics situation, at least at this level. My  problem is dealing
with
> commerce raiding. Since I didn't want to deal with keeping track of
every
> convoy (and this is a 2-player campaign, so double-blind isn't a
factor here)
> I wanted to abstract the process. My first thought was that each
player could
> assign ships to Commerce Raiding and Convoy Protection pools. During
the
> Logistics phase of the Strategic turns we could roll on a CRT using
the PV of
> the respective pools against each other. This seems like a pretty good
method,
> except that I don't think it would model the damage to the ships in
the pools
> too well (the point being, of course, to damage to other fellows
Supply rating
> and not so much the elimination of the pool ships, though that would
be a
> seconday goal). A thought occurs to me while typing, possibly a two
step
> process. The first roll to indicate the "convoy battle) so to speak
between
> the warships (this would be where the damage to the warships is
accounted for)
> then a second roll modified by the first (column shift or die mod) tht
> reflects the damage done to the enemies Supply level. The problem of
applying
> the damage to the warships still remains, but that may not be too much
of a
> problem.
>   Well, now that I think I solved my problem, are there any thoughts
out
> there?
>
> Don

 Here is something I have been thinking of, off and on for a while:

Have the "Commerse Raiders" state which system they are in. Add up the
values of
the planets in that system  and the two or three nearest systems.  IMHO
gives a
"feel" for the level of trade in that area.
Then you could divid the total by some number, to get the average number
of
freighters that pass through that system.  Then work out some method of
damaging
the convoy and the raiders...

Donald Hosford

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