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Re: Ubermensch in DSII?

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 22 Dec 1998 11:26:49 -0500
Subject: Re: Ubermensch in DSII?

John spake thusly upon matters weighty: 

> Frystaaters:	Boers who live on a hostile, high-G planet. Very strong
> and fast, high quality light infantry.  Made up elite units like
> Jornsvelt's Jaegers.	Perhaps as normal line infantry (rifle or
> specialist team), but with 4" movement, 4 chits in close assault, and
> they don't have to pass confidence checks to close assault.  In J's
> Jaegers and simillar elite units, only Orange/Red 1s.

Where'd this one come from? I'd love to read the inspiration for 
this. 
 
> I'm not 100% sure how to translate into Stargrunt, except to say that
> one Drakensis should be able to have a platoon of NAC or ESU troops
for
> lunch, and hold his own against Sapiens in powered armor.

Hmm. I recall reading marching through Georgia and I don't recall 
them being quite that fearsome. How about a more moderate 
representation:
Homo Drakensis:
Move as light infantry (8"). If encumbered, move 6". Morale minimum 
of any combat unit is Veteran, Elites are not uncommon. Fire at 
targets as if one range band shorter (effectively giving them an 
extra range band and doubling the width of their close range band). 
(eg if they were elites, defenders would roll d4 in 0-23", d6 from 
24-35", d8 from 36-47", d10 from 48-59", d12 from 60-72")
They get +1 shift in close assault. They sustain wounds better 
(resolve all casualties at +1 on the dice). They do not check morale 
when first fired upon or on first casualty. Their leadership is 
typically 2 although 1 is also common. 3s get weeded and are never 
seen on line. They get 1 upshift in armour (due to exceptional 
toughness and muscle tissue density).  

Just another thought. 
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