Re: [SG2] Speeding Up Stargrunt
From: agoodall@i... (Allan Goodall)
Date: Sun, 20 Dec 1998 22:07:13 GMT
Subject: Re: [SG2] Speeding Up Stargrunt
On Mon, 21 Dec 1998 07:53:07 +1000, "Glover, Owen"
<oglover@mov.vic.gov.au>
wrote:
>I actually like your approach; when the SQUAD fires on a target your
>resolution method uses a single die roll to represent a SQUAD fire
>effectiveness. Unfortunately for some people it seems that the fire may
be
>ALL effective or NONE (correct me if my understanding of your method is
>incorrect)and they may not like that.
Yes and no. Certainly if you roll a 1 on the impact die, your fire will
be
completely ineffective for everyone that was a potential casualty. If
you roll
a 12 on a d12 weapon, then your fire will be completely effective
against all
potential targets (except for Power Armour troops, who still have a 1 in
12
chance of not taking a hit.
However, look what happens if you roll a 5 against, say, a D8 armoured
squad
for three potential hits. That's a middle of the road roll. The
opponent's
armour rolls decide what happens, and against a 5 they have a 50:50
chance of
having a wound. So you could easily get no, one, two, or all three
potential
casualties turning out to be hits.
It's only all or nothing if you roll really low or really high.
>I'm not sure if it will make the game go all that much quicker. From
our
>games we generally seem to get around two or three casualties per
ranged
>combat. Most fire is actually done at longer ranges or the troops at
close
>range make good use of cover and IP, so potential casualties are lower
then
>what you seem to experience. At closer ranges we tend to get into close
>assaults after suppressing the target.
Even with 2 or 3 potential hits, this means one die roll versus 2 or 3
dice
rolls. You should see a bit of a speed up in the game, even in your
case.
>Anyway, I'll give your system a go and let you know how it actually
plays!
I'm looking forward to hearing how it went!
Allan Goodall agoodall@interlog.com
"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"