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Re: [FT] After action report - first FB rules game for me . . .

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 16 Dec 1998 14:12:04 -0500
Subject: Re: [FT] After action report - first FB rules game for me . . .

Ya spake thusly upon matters weighty: 

Actually, Indy can build ships without firecons. It just saves him 
from having to roll the dice to not hit.....

> >[snip]
> >> Q: why does the Fr'thra cruiser have *4* firecons? Talk about
redundancy in
> >> backup systems!  ;-)
> >
> >Mostly because I'm consistantly losing FiCons in disproportionate
numbers to
> >threshold checks - I could have really used a third FiCon on the
Gr'kekh CH to
> >shoot off the wave gun (both FiCons were crit'ed on the same check
<grrr>),
> >and the Gr'kaa CH lost all three FiCons at once.  I started wondering
why I
> >couldn't roll that many sixes in a row for my attack rolls . . .
> 
> You obviously are suffering from what I think is called 'The Indy
Effect'.
> Except for me it happens for *firing* my pulse torps, not losing my
firecons.
> ;-)
> 
> Mk/Indy
>
------------------------------------------------------------------------
---
> If the conquest of a great peak brings moments of exultation and
bliss,
> which in the monotonous, materialistic existence of modern times
nothing
> else can approach, it also presents great dangers.  It is not the goal
of
> *grand alpinisme* to face peril, but it is one of the tests one must 
> undergo to deserve the joy of rising for an instant above the state of

> crawling grubs.
>					 -Lionel Terray, 1965
> 
> 
/************************************************
Thomas Barclay		     
Voice: (613) 831-2018 x 4009
Fax: (613) 831-8255

 "C makes it easy to shoot yourself in the foot.  C++ makes
 it harder, but when you do, it blows away your whole leg."
 -Bjarne Stroustrup
**************************************************/


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