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Re: [DS] Why play DS?

From: "Andrew & Alex" <Al.Bri@x...>
Date: Tue, 8 Dec 1998 14:28:19 +1300
Subject: Re: [DS] Why play DS?

Jed Docherty <JDoch226@aol.com> wrote:
>I'm a big fan of FT and SG, but every time I try to read DS I long for
the
>elegant simplicity of FT and SG. In contrast DS just seems too
cumbersome
and
>detailed. Now I haven't actually played DS yet, and it doesn't seem
like
Jon
>can write a bad set of rules, so my question is, what am I missing? Do
the
>rules actually play clean and fast, despite appearances? Are there any
>sizable chunks of the rules that could be ignored easily (like ECW)?

    A list of chapter to read to get you started:
 1    Introduction
 2    Forces and Technology

 4    Sequence of Play

 6    Movement
 7    Fire Combat

Reading the above will get you started with vehicle to vehicle direct
fire
combat. Reading the remaining chapters will add additional capabilities.
There are some more simplifications at my site here:
    http://members.xoom.com/AndrewMartin/DSII/

Andrew Martin
-------------
Shared email: Al.Bri@xtra.co.nz
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