Re: [FT] "Old" FB Railguns
From: Does the name Pavlov ring a bell? <KOCHTE@s...>
Date: Mon, 07 Dec 1998 13:41:05 -0500 (EST)
Subject: Re: [FT] "Old" FB Railguns
Bouncing in for just a quick minute! :)
>> I couldn't stay out if the disscussion ;) My quick thoughts.
>>
>> I worked out all the numbers like I did before and they seemed just a
bit
>> off. So then I thought about modifying the damage roll to:
>> 1-5, damage = RG class
>> 6, damge = 2xRG class
>> This makes RG2's at an unarmored target do 2 pts on a 1-3 and 4 pts
on 4-6.
>> It also allows a RG4 to do 4 pts on a 1 and 8 pts on roll of 2-6.
>>
><some big snips above>
>
>Dean,
>
>If I read this correctly, your verison of the 'K' railguns drops in
power
>from there FTMT counterparts. In FTMT we see that they Rainguns did
damage
>on 1-4 class rating, and 5-6 Double class rating. Yours shows 1-5
>standard, and 6 double. I don't think I like the idea of making the
>Kra'Vaks any weaker.
How does this make them weaker? I mean, if you look at the details of
what Dean wrote up, I don't think it makes them weaker at all. Also,
it gives a differentiation between the Class-1s and the Class-3s; the
Class-3s are more prone to doing double damage than the Class-1s.
Whether this is a good thing or not...welll... ;-)
Formula: Damage = Die Roll + Weapon Class - K'Armor Rating
Thus:
Two K'Guns are fired, a Class-1 and a Class-3, at the same target (a
human
ship). Both guns hit. Damage roll time. For both guns, a '4' is rolled.
For the Class-1, this means: 4+1-0 = 5. In Dean's system, anything <6 is
Class-damage, so the Class-1 does 1 pt. The Class-3, on the other hand,
does: 4+3-0 = 7, which is greater than 5, which means double damage,
which
means 6 pts (ow).
Now, unless I'm missing something ('cause I haven't the time to number
crunch like Oerjan does ;), it seems like a reasonable variation. If not
for the Kra'Vak, then someone else.
Okay, returning to lurker mode and back to work... :-/
Mk
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