RE: [FT] Kra'Vak Changes
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 2 Dec 1998 11:15:22 +1100
Subject: RE: [FT] Kra'Vak Changes
No. KV armour shouldn't affect missiles or PT damage.
It can be argued that missiles & PTs simply 'eat' their way through
armour and hull alike. With nuclear or fusion missiles, the extra mass
can 'feul' the reaction whereas PTs could be a mini-fusion
reaction/plasma reaction or matter/antimatter shot (depending on
preferance) that 'eat' any energy directed at them (all that random
energy should overload or bypass any energy defences).
It mostly depends on how you view the actual attack technology.
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves,
Did gyre & gimle in the wabe.
All mimsy were the borogroves,
And mome raths outgrabe.
- Lewis Carroll "Through the Looking Glass".
-----Original Message-----
From: Steven Arrowsmith [SMTP:arrowjr@usit.net]
On Mon, 30 Nov 1998, Sean Bayan Schoonmaker wrote:
> Are you more in favor of something like:
<Kra'snip>
> 5% mass = Armor 1 (acts as screen-1)
> 10% mass = Armor 2 (acts as screen-2)
> Cost = mass x 5
One question I am having a problem with - should Kra'Vak armour protect
agaist missile, and torpedos? In MT it states that Kra'Vak armour gives
..significant protection agaist both projectile AND energy weapons
fire..
should this include missile and torpedos? If yes how?
Steven