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Killing Infantry

From: "Phillip E. Pournelle" <pepourne@n...>
Date: Mon, 30 Nov 1998 12:24:11 -0800
Subject: Killing Infantry

	After further analysis this is the current chart I would use for
integration of anti-infantry weapons from StarGrunt and DirtSide.  The
is the free weapon that vehicles get when they are built.  The FP for
MMG and HMG are two actual dice and are counted seperately for the
on infantry (Green gunner rolls 1D6 plus 2D8, if any one die beat the
defender then the defending unit is suppressed, if two of the three
then there are potential casualties).  This represents the true volume
firepower being thrown at the enemy.  RFAC and Gauss Auto Cannons use
Fire-Control systems in place of a FP die.  Therefore, they roll the
quality die and the Fire Control Die.  Pintel mounted weapons
SAWs on vehicles) and In Position SAWs gain a +1 die shift when fired
use the range band of the guy firing them.  MMGs, HMGs, RFACs and  GACs
must be either internally mounted in vehicles or be crew served (takes a
turn to set up) and have a Range Band of 12 inches.  DirtSide ranges
are listed for use against infantry.
RFAC/2 or GAC/2 would draw the same number of chits in DirtSide (3).
Weapon	StarGrunt:  FP	DMG	DirtSide:	Range chit Draw Cost   
SAW				D8	D10			8 inches
       3       4       1/free
MMG				2D6	D10			10
inches	     3	     8	     1
HMG				2D8	D12			12
inches	     4	     10      2
RFAC/1			F/C	D10			12 inches      
3	15+F/C 3
GAC/2				F/C	D12			14
inches	     3	     16+F/C 3

	A M-60 machine gun would be a SAW.  A 50 caliber machine gun
would be a
MMG while a 40mm GAU would be a HMG....

Gort, Klaatu barada nikto!

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