RE: [FT] Railgun Goals
From: Thomas Anderson <thomas.anderson@u...>
Date: Thu, 26 Nov 1998 15:43:53 +0000 (GMT)
Subject: RE: [FT] Railgun Goals
On Wed, 25 Nov 1998, Dean Gundberg wrote:
> Schoon wrote:
> > 1) The "To-Hit" mechanic should reflect a projectile flavor. In my
eyes,
> > that means performance should be relatively constant out to a given
range
> > and then drop off quickly.
> Why drop off quickly? The projectile is at a constant velocity so
wouldn't
> the drop off rate for the to-hit roll be constant? I like the PSB
that the
> projectile (one big one not a lot of BBs) is of similar size on all
> railguns, but the larger guns are able to accelerate it to higher
velocities
hey! not so much of the 'pseudo' - that is certified weapons-grade
_authentic_ scientific bulls**t! it's a serious idea; it explains things
and fits in with physics as we know it.
> Also on armor, why not let the K'V have their own type of armor,
different
> from the human alabative armor. K'V armor would stay as it was in MT,
> acting like screens but without the possibility of it going down due
to
> thresholds. It would talk up a percentage of mass very similar to
screens
> but increase the cost per mass used a point. Then the basic hull
integrity
> classes can stay and don't need modification for the K'V.
nice idea; it certainly has a different feel to ablat. however, the fact
that it does not change with damage should make it costlier.
Tom