Re: [FT] Railguns
From: Los <los@c...>
Date: Tue, 24 Nov 1998 18:17:19 -0500
Subject: Re: [FT] Railguns
Wasserman, Kurt wrote:
> Some opinions on RailGuns etc...
>
> Rerolls:
> Adler Tag was played with rerolls allowed. In play, they did not turn
the
> battle nor did they seem overwhelming. The added chance of getting a
really
> deep gouge into a ship is sweet but only happened once or twice. I
had one
> railgun reroll 3 times. Los had one massive shot on his beam weapon
that
> tore a ship in two. Very Cool. Other than that, the rerolls were not
that
> earthshaking. How can one logically justify the reroll on a beam
weapon and
> not on a railgun. A reroll represents particularly nasty and lucky
shot.
> Seeing it in play in a massive battle did not convince me that it was
a bad
> idea. (Los, Correct me if I am wrong...)
>
Hey, what's good for the goose is good for the gander...Actually it
makes sense
to allow rerolls though those rerolls are pretty hellacious with a type
2
getting automatically 2 pts damage! But I think they should be allowed.
Whether
the RG fires a single projectile or a stream a lucky shot is a lucky
shot.
>
> RailGun Arcs:
> I have a hard time justifying anything other than a Railgun-1 having
> anything more than 1 firing arc. As a Kra'Vak player, I would LOVE to
have
> 180 or 360 degree weapons but it doesn't make sense. Having to
maneuver
> your ship tightly to get a shot is enough of a disadvantage. If it
ain't
> broke, don't fix it.
>
I agree anything alrger than Type 1 should be fixed. It adds flavor.
>