Re: [ds] Modern Tanks.
From: Kenneth Winland <kwinland@c...>
Date: Sun, 22 Nov 1998 00:02:46 -0500 (EST)
Subject: Re: [ds] Modern Tanks.
Greetings!
On Sat, 21 Nov 1998, Randall Case wrote:
> Fratricide in the Gulf War wasn't as terrible as most people think. It
was just way
> more noticable because of the lack of total casualities.
This is true... :)
> To twist this thread back to DS, I'm very cuious about the game's fire
control
> systems. Where would a modern tank lie in the Basic, Enhanced, and
Advanced order of
> things? The reason why I ask is because I'm seriously thinking about
trying to
> convert an ancient game called "Laser and Sabot" to DS. LS was a minis
game that
> featured an alien invasion during the early 90's. I didn't care much
for the game as
> it stood, but I loved the concept. The Aliens used 'Hover Armor'...
vehicles that
> used a sort of contra-grav drive. They were fast, but thinly armored.
Their guns
> were somewhat better than Terran guns, but not by much.
Never heard of it. Was it a miniatures game or board game.
Sounds like a hoot!
> Russian T-62 and older tanks: Basic FC
> Modern US and NATO tanks, plus T-72 and better Soviet: Intermediate
> Alien Hov Armor: Advanced
Looks reasonable. I guess you could argue that WWII would use
d4
(sub-BASIC), as they often had to stop to get accurate shots. A lot of
the Russian stuff (T-55, T-62, etc.) from the '60s and early 70's had
better firecons, but often doctrine advised them to stop for accurate
shots.
> Both sides use missiles, however Terran units my only use Enhanced and
Basic for
> their missiles. SLAMs are only used by helecopters.
Sounds keen!
Laterish!
Ken