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Re: Infantry Walkers!

From: Brian Burger <burger00@c...>
Date: Sat, 21 Nov 1998 20:29:54 -0800 (PST)
Subject: Re: Infantry Walkers!

On Sat, 21 Nov 1998, Thomas Barclay wrote:

> Brian spake thusly upon matters weighty: 
> 
> > > What can PA mount that matches GMS/L (D12x2 or D12x4 penetration
in
> > > Stargrunt)? 
> > >
> > 
> > (digs out SG2 book)
> > Infantry Plasma Guns (d12, or d12x2 Major hits) or IAVRs (same as
IPG).
> > They're not quite as powerful, but the best that can be done. The
short
> > answer is 'not a damn thing', except that if we ran PA-crewed
man-portable
> > GMS/Ls, they could move a lot faster than regular squishy-infantry
crewed
> > weapons.
> 
> Given. And this is where my idea of a 0.5 size vehicle fits in. It is 
> like a big (I like your term) Light Walker (huge PA) which could 
> mount a couple of spaces of weapons - like A GMS/L. 
>   
> > OK. Actually, my idea of 'Heavy Powered Armour' for size .5 walkers
> > wouldn't work - the larger PA in SG2 is already called Heavy PA.
Light
> > Walkers, maybe.
> 
> Good Name. I'm using it..... you can't stop me..... 
>

<gets on phone to Ortillery Command>Want to bet? :) Go ahead - lessens
the
confusion over Size 1 'infantry walkers', etc.
  
> > One of my gaming group invented stats for a ds2 version of one of
the
> > Titans. Scary reading...big target, though.
> 
> (in SG2, if it was size 7, I think you shouldn't really have that 
> much trouble hitting it..... but armour 6 or 7 would be brutal to 
> penetrate....).   
>

DS2, actually. In DS2, Armour 6-7+ isn't that hard to penetrate - get
big
MDCs in close, or big DFFGs in even closer. In SG2, it'd be a bitch...
 
> > As I game in 15mm SG2, a Heavy Gear (or, for that
> > matter, some of the BattleTech Mechs) make quite nice Size 1
walkers.
> I thought so. :) 
>  

Da. A friend has a 'Mech done up for a 15mm Size 1 Walker, plus one of
the
_old_ Battletech Mechs (in, I think, 1/100 scale or something - big) as
Size 3/4 walker.

> Vehicle armour (Armour 1) is only equal to D12x1, so I 
> can't very well do that. I'd give them D12 armour. But they'd get 
> some good ECM. And maybe smoke generators or decoys (I forget if 
> these take space). I might give them D6x2 Armour. That would be 
> better than PA slightly. 
>

Oops. My math error...Good ECM is good. Smoke dischargers are free, like
the one SAW/APSW, and I think Decoys take up no space - I just skimmed
the
rules, and can't find any mention of them taking up space.

 > I was also thinking, your heavy weapons should get 10" range bands 
> versus sub size 1 targets.  That would just about give them all the 
> benefit I'd want them to have. 
> 

Makes sense - and I mucked up the armour levels, you're right. dunno
about
the 10" range band, however - heavy wpns use the 12" band to target
infantry as well, and Light Walkers would be bigger than infantry...

> > but dropping less means correspondingly lessened firepower for my
> > forces, and that they'd become even higher-priority targets for my
> > opposition. I'll have to see.
> 
> Well, if you are trading in 1 IW for 3 PA or some such rate, losing 3 
> or 4 IW gives you a couple fo decent squads of PA which can pack 
> quite a punch and move fast. And they are harder to swat (their FP is 
> distributed over the unit). If they have GMS, Plasma Guns, IAVRs, and 
> maybe some Ortillery (support for the drop), then they should be 
> fine. Ortillery is really the PA answer to dangerous foes. 
> 

all my PA/IW use has been in dirtside to date. Can't recall how much
space
PA & IWs take up - it's been ages since I opened MT. MT Ortillery is
most
definetly the answer - nasty particle beam fire...failing that, GMS/H
IWs
are still the only solution. In SG,you've got a few more anti-armour
solutions for infantry...
  
> > > (OOOOH. A shot at our Aussie friends.... Careful, they fire back 
> > > with class 5 weapons.... Deadly Sarcasm and Awful Irony....)   
> > > 
> > 
> > That would be DSSG/5 (Deadly Sarcasm Super Cannon)
> 
> Gun. DSSG would imply Gun. DSSC would be Cannon. (nitpicky b@st*rd, 
> ain't I?). 
> 
>  and AIM/5 (Awful Irony
> > Munitions)? I'm already digging a slit trench to shield myself from
the
> > antipodean volleys....<g>
> 
> I'd suggest more than a slit trench. You are in TO area, so their 
> must be some nearby National Defence Air Raid Shelters or a deep 
> mineshaft or some underground garage. Remember, one of these Aussies 
> was the one who bogged off with the Good Lord's Smite button.... 
> 

Actually, I'm on the Far West Coast, Victoria, BC to be exact. Possibly
some deep shelters around here, with the naval base...forgot about the
Smite button...I'm for it now...

(OTOH, if I'd told them I'm in Toronto, maybe they'd get rid of the
place
for us?)
(Loathing Toronto being Canada's second national sport...not
Torontonians,
just the city...)
(this is getting silly..correction, sillier)

> Tom with Tongue Planted So Far In Cheek It's Breaking Through

don't hurt yourself...

Brian (burger00@camosun.bc.ca)
-- http://www.geocities.com/Area51/Nebula/9774/ --DS2/SG2/games
webpages--

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