Re: Infantry Walkers!
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sat, 21 Nov 1998 21:33:56 -0500
Subject: Re: Infantry Walkers!
Brian spake thusly upon matters weighty:
> > What can PA mount that matches GMS/L (D12x2 or D12x4 penetration in
> > Stargrunt)?
> >
>
> (digs out SG2 book)
> Infantry Plasma Guns (d12, or d12x2 Major hits) or IAVRs (same as
IPG).
> They're not quite as powerful, but the best that can be done. The
short
> answer is 'not a damn thing', except that if we ran PA-crewed
man-portable
> GMS/Ls, they could move a lot faster than regular squishy-infantry
crewed
> weapons.
Given. And this is where my idea of a 0.5 size vehicle fits in. It is
like a big (I like your term) Light Walker (huge PA) which could
mount a couple of spaces of weapons - like A GMS/L.
> OK. Actually, my idea of 'Heavy Powered Armour' for size .5 walkers
> wouldn't work - the larger PA in SG2 is already called Heavy PA. Light
> Walkers, maybe.
Good Name. I'm using it..... you can't stop me.....
> One of my gaming group invented stats for a ds2 version of one of the
> Titans. Scary reading...big target, though.
(in SG2, if it was size 7, I think you shouldn't really have that
much trouble hitting it..... but armour 6 or 7 would be brutal to
penetrate....).
> > My point here was people were talking about using Heavy Gears for
> > these. I've seen (I think) Gears.... they look like big 30mm PA. So
> > that would make them big enough to not be 25mm PA, but not (IMHO)
big
> > enough to be Infantry Walkers of Size 1.
> >
>
> OK, I see your point. As I game in 15mm SG2, a Heavy Gear (or, for
that
> matter, some of the BattleTech Mechs) make quite nice Size 1 walkers.
I thought so. :)
> How would you handle damage to your Size .5 walkers? For SG2, given
that
> both heavy PA & armour 1 vehicles are d12, maybe make them Armour
d12x1.5?
> In DS2, I don't know...that's harder.
Well, no. Vehicle armour (Armour 1) is only equal to D12x1, so I
can't very well do that. I'd give them D12 armour. But they'd get
some good ECM. And maybe smoke generators or decoys (I forget if
these take space). I might give them D6x2 Armour. That would be
better than PA slightly.
I was also thinking, your heavy weapons should get 10" range bands
versus sub size 1 targets. That would just about give them all the
benefit I'd want them to have.
> Perhaps, but dropping less means correspondingly lessened firepower
for my
> forces, and that they'd become even higher-priority targets for my
> opposition. I'll have to see.
Well, if you are trading in 1 IW for 3 PA or some such rate, losing 3
or 4 IW gives you a couple fo decent squads of PA which can pack
quite a punch and move fast. And they are harder to swat (their FP is
distributed over the unit). If they have GMS, Plasma Guns, IAVRs, and
maybe some Ortillery (support for the drop), then they should be
fine. Ortillery is really the PA answer to dangerous foes.
> > (OOOOH. A shot at our Aussie friends.... Careful, they fire back
> > with class 5 weapons.... Deadly Sarcasm and Awful Irony....)
> >
>
> That would be DSSG/5 (Deadly Sarcasm Super Cannon)
Gun. DSSG would imply Gun. DSSC would be Cannon. (nitpicky b@st*rd,
ain't I?).
and AIM/5 (Awful Irony
> Munitions)? I'm already digging a slit trench to shield myself from
the
> antipodean volleys....<g>
I'd suggest more than a slit trench. You are in TO area, so their
must be some nearby National Defence Air Raid Shelters or a deep
mineshaft or some underground garage. Remember, one of these Aussies
was the one who bogged off with the Good Lord's Smite button....
Tom with Tongue Planted So Far In Cheek It's Breaking Through
/************************************************
Thomas Barclay
Voice: (613) 831-2018 x 4009
Fax: (613) 831-8255
"C makes it easy to shoot yourself in the foot. C++ makes
it harder, but when you do, it blows away your whole leg."
-Bjarne Stroustrup
**************************************************/