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Re: Infantry Walkers!

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sat, 21 Nov 1998 21:33:56 -0500
Subject: Re: Infantry Walkers!

Brian spake thusly upon matters weighty: 

> > What can PA mount that matches GMS/L (D12x2 or D12x4 penetration in
> > Stargrunt)? 
> >
> (digs out SG2 book)
> Infantry Plasma Guns (d12, or d12x2 Major hits) or IAVRs (same as
> They're not quite as powerful, but the best that can be done. The
> answer is 'not a damn thing', except that if we ran PA-crewed
> GMS/Ls, they could move a lot faster than regular squishy-infantry
> weapons.

Given. And this is where my idea of a 0.5 size vehicle fits in. It is 
like a big (I like your term) Light Walker (huge PA) which could 
mount a couple of spaces of weapons - like A GMS/L. 
> OK. Actually, my idea of 'Heavy Powered Armour' for size .5 walkers
> wouldn't work - the larger PA in SG2 is already called Heavy PA. Light
> Walkers, maybe.

Good Name. I'm using it..... you can't stop me..... 
> One of my gaming group invented stats for a ds2 version of one of the
> Titans. Scary reading...big target, though.

(in SG2, if it was size 7, I think you shouldn't really have that 
much trouble hitting it..... but armour 6 or 7 would be brutal to 

> > My point here was people were talking about using Heavy Gears for 
> > these. I've seen (I think) Gears.... they look like big 30mm PA. So 
> > that would make them big enough to not be 25mm PA, but not (IMHO)
> > enough to be Infantry Walkers of Size 1. 
> >
> OK, I see your point. As I game in 15mm SG2, a Heavy Gear (or, for
> matter, some of the BattleTech Mechs) make quite nice Size 1 walkers.

I thought so. :) 
> How would you handle damage to your Size .5 walkers? For SG2, given
> both heavy PA & armour 1 vehicles are d12, maybe make them Armour
> In DS2, I don't know...that's harder.

Well, no. Vehicle armour (Armour 1) is only equal to D12x1, so I 
can't very well do that. I'd give them D12 armour. But they'd get 
some good ECM. And maybe smoke generators or decoys (I forget if 
these take space). I might give them D6x2 Armour. That would be 
better than PA slightly. 

I was also thinking, your heavy weapons should get 10" range bands 
versus sub size 1 targets.  That would just about give them all the 
benefit I'd want them to have. 

> Perhaps, but dropping less means correspondingly lessened firepower
for my
> forces, and that they'd become even higher-priority targets for my
> opposition. I'll have to see.

Well, if you are trading in 1 IW for 3 PA or some such rate, losing 3 
or 4 IW gives you a couple fo decent squads of PA which can pack 
quite a punch and move fast. And they are harder to swat (their FP is 
distributed over the unit). If they have GMS, Plasma Guns, IAVRs, and 
maybe some Ortillery (support for the drop), then they should be 
fine. Ortillery is really the PA answer to dangerous foes. 
> > (OOOOH. A shot at our Aussie friends.... Careful, they fire back 
> > with class 5 weapons.... Deadly Sarcasm and Awful Irony....)   
> > 
> That would be DSSG/5 (Deadly Sarcasm Super Cannon)

Gun. DSSG would imply Gun. DSSC would be Cannon. (nitpicky b@st*rd, 
ain't I?). 

 and AIM/5 (Awful Irony
> Munitions)? I'm already digging a slit trench to shield myself from
> antipodean volleys....<g>

I'd suggest more than a slit trench. You are in TO area, so their 
must be some nearby National Defence Air Raid Shelters or a deep 
mineshaft or some underground garage. Remember, one of these Aussies 
was the one who bogged off with the Good Lord's Smite button.... 

Tom with Tongue Planted So Far In Cheek It's Breaking Through
Thomas Barclay		     
Voice: (613) 831-2018 x 4009
Fax: (613) 831-8255

 "C makes it easy to shoot yourself in the foot.  C++ makes
 it harder, but when you do, it blows away your whole leg."
 -Bjarne Stroustrup

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