Re: Assault Breaker system [SG2] [DS2]
From: "John M. Atkinson" <john.m.atkinson@e...>
Date: Wed, 18 Nov 1998 18:24:07 -0800
Subject: Re: Assault Breaker system [SG2] [DS2]
Thomas Barclay wrote:
> Not my experience at all. Put something of armour 4 or 5 on the
> board, and it is near invulnerable. GMS/P uses D12* Impact, as does
Maybe in Stargrunt II--my use of medium artillery in DSII has
traumatized every one of my regular opponents on the subject. :) I
regularly toast size 4 or 5 vehicles. The key is tight sheafs when
possible. Yeah, you'll only catch a few, but raping a platoon of size 5
heavy tanks with each salvo is fairly intimidating.
> or 4) at the GMS/P and IAVRs. GMS/L is more dangerous.... and GMS/H
I'm not a real fan of the way SGII models armored vehicles.
Unfortunately, I can't come up with a better system for an SF skirmish
game which has to deal with every vehicle model and design under the
sun.
> kill those IAVR firing enemy). The GMS/P is a full-board threat...
> but with its pathetic (relative to MBT armour) penetration, it isn't
> much of a threat barring really bad luck on the MBT - and if he is
> using cover he can really cut out the range advantage a lot.
GMS/P is too weak. I'd use a GMS/L team or two instead.
> YMMV, Of course. To each his own experience. I'm only curious about
> what the options for this in the real world are. I'm sure someone who
> worked on us MLRS or Heavy Arty could comment on how deadly
> state-of-today weapons are to todays MBTs.
Basically, if you're dumb enough to hold still under a rain of ICM
rounds from modern artillery, you're toast. Fortunately these rounds
are not that common outside US/NATO/people whose defense budgets the US
subsidises (Like Israel).
John M. Atkinson