RE: [DS and SG] Tech dispersal to the frontier
From: "George,Eugene M" <Eugene.M.George@k...>
Date: Tue, 3 Nov 1998 13:48:54 -0800
Subject: RE: [DS and SG] Tech dispersal to the frontier
The rules I came up with for the abortive Ogre miniatures campaign I was
gonna run are similar to the Esteemed John A's.
I just rolled a d10 for the vehicles KOd and figured that was the %of
damage in points needed to repair said vehicle. This allows for vehicles
to
have sustained minor/ no damage to being totalled. I figure if you want
to
be insanely anal-retentive you could use a d%. And or introduce rules a
la
John A's that say if under 20% damaged it is field reparable, 20-70%
needs a
depot, 70+% is doa and parted out (to the tune of the remaining points
in
supplies perhaps?) Simple, elegant, and now assimilating into my never
to be
run pseudo campaign rules that reside in me noggin.
Gene
> ----------
> From: John M. Atkinson[SMTP:john.m.atkinson@erols.com]
> Reply To: FTGZG-L@bolton.ac.uk
> Sent: Friday, October 30, 1998 3:59 AM
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: [DS and SG] Tech dispersal to the frontier
>
> Andrew & Alex wrote:
>
> > Have you got any rules to deal with the recovery of vehicles
from
> the
> > battle field yet?
>
> Ah, well. . .
>
> I was thinking on that, and it seems to me that most knocked out
> vehicles, if recovered, can be refitted and sent back into the fight.
I
> was considering having a roll, perhaps:
>
> 1-2: Repairable immediately
> 3-7: Depot-level maintinence
> 8-10: Useless except as spart parts for the 3-7 group.
>
> Plus on a 1 or 2 on a d6, the crew survives a tank destruction, so
that
> if you roll snake-eyes, the crew gets back in the tank, restarts the
> engine and drives back into formation.
>
> John M. Atkinson
>