Re: Fleet Control System
From: Rick Norman <thurvin@y...>
Date: Sun, 1 Nov 1998 16:58:48 -0800 (PST)
Subject: Re: Fleet Control System
I thought of giving "advanced" ships or ship with "Kaptain Kirks" the
ability to adjust their position or speed up to 2"-3" after ships had
completed to simiuate their superoity manoverable. I think, something
like this could work for FCS.
---John Bennett <johnbenn@globalnet.co.uk> wrote:
>
> I like the idea of some vessels holding back their movement;
>
> You could try and use the system as in the WWI board game Aces High
where
> the better pilots can hold back a part of their move depending on
how good
> they are.
>
> In my campaign system, where ship crews develop skills and
experiance, the
> top ships could become Ace vessels. I will have to work on this but
it may
> be that they move the first part of their move up to half way and
can then
> write the second part of their move, (which must comply with the
normal
> restrictions) once all other vessels have completed their moves.
>
> This would simulate the tactically aware captain being able to stay
on the
> six of an enemy vessel!
>
>
> -----Original Message-----
> From: Thomas Barclay <Thomas.Barclay@sofkin.ca>
> To: FTGZG-L@bolton.ac.uk <FTGZG-L@bolton.ac.uk>
> Date: 31 October 1998 18:03
> Subject: Re: Fleet Control System
>
>
> Samuel spake thusly upon matters weighty:
>
> Maybe that is the high-tech advantage. :)
>
> >
> > Just a few thoughts how a Fleet Control System might give an
> > advantage:
> >
> > Each point gained from a FCS allows you to hold back movement
> > of one ship. Movement for all other ships is plotted for both
> > players, and these ships then move. Then, both players get to
> > plot and move ships designated by the FCS.
> >
> > This allows you to see how most of the enemies ships are moving,
> > but only allows a rewrite (effectively) of a few orders. Of
> > course, this gives an advantage to the player with a small
> > number of expensive ships, since you may be able to hold off
> > moving your entire fleet to the second movement phase.
> >
> >
> > --
> > Be seeing you,
http://www.bifrost.demon.co.uk/Gaming/Gaming.html
> > Sam. ----------------------- Roleplaying and
Wargaming
> >
> >
> /************************************************
> Thomas Barclay
> Voice: (613) 831-2018 x 4009
> Fax: (613) 831-8255
>
> "C makes it easy to shoot yourself in the foot. C++ makes
> it harder, but when you do, it blows away your whole leg."
> -Bjarne Stroustrup
> **************************************************/
>
>
>
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