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Re: [FT] SOF Insertion ship

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 30 Oct 1998 15:14:35 -0500
Subject: Re: [FT] SOF Insertion ship

Rob spake thusly upon matters weighty: 
> Why not drop the hull strength a bit, as you're relying on the cloak
> protection?  Also, as she can't expect to survive a fighter attack in
> open, is the PDS really worth it?  That would free enough space for a
> slightly larger troop complement.
> Then again, with a weak hull, the 5 free mass could go on another
couple of
> PDS (or armour) and an Ortillery system, so that the ship could e.g.
> at a prearranged time and receive targeting data from the SF team,
> in support of a drop on a planetary defence site, as recently

1. You'd always want a backup lander (what if the first one malfuncs 
or bites it.... and you have a team on ground). 
2. The Ortillery mod would be a nice touch for a touch extraction. 
The ship should be for secret insertion and if need be a fast, 
violent extraction followed by a cloak to escape. The Orbital Lander 
is of course Stealth level 2 and Superior ECM (maybe EW 

You need to be able to accomodate about (I'd guess) 40 guys in a SF 
detachment if you wanted the whole operational detachment. Also, if 
you have 'drop cap launchers' (a la Traveller) for individual drop 
caps, these should take some space, but make for stealthy insertion. 

Your hull doesn't need to be that strong. The C Batts can serve as 
anti-fighter if need be. The PDS could stop missiles and such. But 
the Cloak is your main defence. 
Thomas Barclay		     
Voice: (613) 831-2018 x 4009
Fax: (613) 831-8255

 "C makes it easy to shoot yourself in the foot.  C++ makes
 it harder, but when you do, it blows away your whole leg."
 -Bjarne Stroustrup

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