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{Semi-OT}Prototype Games Workshop's Space Battle System -Reply

From: CLL@L...
Date: Mon, 19 Oct 1998 14:56:08 +0000
Subject: {Semi-OT}Prototype Games Workshop's Space Battle System -Reply

>>>>>>>>>>>>>>>
In the recent issue of White Dwarf(WD 225), they have a prototype set of
rules for Battlefleet Gothic, totalling eight pages.  They also have
stiff paper
cutouts for the ships.	They placed these rules as prototypes, and this
is
what I've seen-
*They have only two groups of ships-Imperial and Chaos.  Combat appears
to be of the "ships of the line" theory-most ships have large gunlines
with a
small forward armorment.  Imperial ships have torpedoes and Chaos ships
mount more gunline weapons.  They also have "lances" to deliver direct
damage, unstopped by shields.
*Ships use unmapped movement, and always have to move unless special
commands are issued.  Combat is resolved by the orientation of the
ship(Closing, Abeam, Astern), the firepower of the weapons, and the
number of dice.  Each dice has to beat the armor rating of a ship to do
damage.  Lances and torpedos do damage differently, with the ability to
pierce armor(lances) or to be shot down by turrets(torpedoes).
*Combat is turn-based.
Any questions?
Jon
<<<<<<<<<<<<<<<
One of the GW stores run Games Clubs turned up for Gen Con UK and
they had a (Photo) copy of Andy Chamber's full rules (v1.3 IIRC) left
lying
around which I perused. There's more stuff in the works I can promise, a
_lot_ more than 8 pages. Unfortunately I can't remember any of the
details
now, since many of my brain cells have been deadened by the copious
quantities of alcohol consumed during Gencon.

Krass

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