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BattleLords/FT Notes

From: HRAZ71A@p... (MR DAVID E PETERS)
Date: Tue, 13 Oct 1998 20:26:43, -0500
Subject: BattleLords/FT Notes

Battle Fleet
Full Thrust Adaptation for BattleLords

     BattleLords of the 23rd century provides a very interesting look 
at life in galaxy full of strife on the ground, but not in space.  
The basic rules cover ground combat very well and with many  toys to 
do so on the individual Level.	There are very limited rules for 
space combat provided for BattleLords in earlier editions and there 
are no official space combat rules in the foreseeable future.

     Full Thrust and More Thrust are a simple set of rules for large 
space fleet combat from any genre.
The adaptation presented here will make space combat interesting for 
the BattleLords setting.

      Background Notes:  

       The rules for designing ship for Battle Fleet will be from The 
Full Thrust Fleet Book and movement will be handled according to Full 
Thrust.   

       Weaponry:  The weaponry from Full Thrust represents the 
weapons  common to the BattleLords universe.

Lasers operate as standard beam weapons according to Full Thrust 
Fleet Book.

Class l laser batteries are light lasers used as secondary/defensive 
armament on smaller ships, freighters and larger ships.

 Class 2 laser batteries are medium lasers used as primary weapons on 
small and medium ships and secondary on larger ships.

Class 3 laser batteries are heavy lasers that are primary weapons on 
capital ships.

Class 4 laser batteries are the superheavy lasers that are available 
on the very large ships and stations.
 
Point defense systems are high-speed lasers that are used for 
fighter/missile defense with their own self-contained fire control 
and can be used in limited anti-ship mode.

Pulse Torpedoes are bolts of plasma contained in magnetic field that 
is fired at which goes through shields and damages the hull, armor is 
somewhat effective against pulse torpedoes.

Submuntions packs are a cluster of  fire-and-forget missiles that are 
very affective at close-ranges but diminish in strength the further 
they have to travel.   Submunitions packs are carried on smaller 
ships to give them a very effective punch but the packs are one shot 
items that have to be replenished a base or supply ship.

Salvo Missile Systems are group of 6 missiles that are launched from 
an external rack or an internal missile magazine.  They are very 
deadly but can be stopped by point-defense batteries and class 1 
batteries.   The gunner launching the missile salvo must have a very 
good idea of were his target is.
External racks after they have been fired need to be replaced at a 
base or supply ship,  internal missile magazine have a certain 
capacity after that they need to be replenished.

Needle Beams is an EMP based weapon that is designed to knock out 
systems on ships.  The firing ship must take time to target the 
specific system they wish to knock.   Needle beams are short ranged 
weapons but are very effective at what they do.

Mines are equipped with detonation laser beam warheads that are set 
off when a hostile ship not answering IFF codes within certain 
distance of the mine the warhead charge will detonate. Directing a 
focused pulse of energy into the target ship in the micro-seconds 
before the mine itself is consumed by the blast.

Missiles are large projectiles with an on-board AI computer that will 
allow it to track their intended target.
Missiles come in three varieties: Normal Missile (nuclear detonation 
warheads), EMP Missile (Electo-Magnetic-Pulse warhead), and Needle 
Missiles (focused EMP warhead with a small nuclear charge).

The Nova Cannon is a weapon that belongs to the Mutzachan used only 
on their ships.  The Nova Cannon draws a massive amount of from the 
ship's power plant it projects a huge round that consists of an 
uncontrolled plasma generator and powerful gravitic system.   The 
projectile is hurled out in front of the ship and the plasma core is 
detonated, the gravitic field holding the plasma long enough for it 
to form a self-sustaining reaction, like a miniature sun.    The 
Mutzachan do not allow this weapon to be sold to the other races.

 The Wave Gun is variation on the Nova Cannon, it fires a plasma 
charge that expands as its travels along its line of fire, causing 
damage to any vessel along its path.  The wave cannon can only fire 
along the main axis of the carrying ship.

Ortillery represents special weapons that are designed to attack 
planets surface such as space-to-surface missiles, planetary bombs, 
and space-to-surface energy weapons.

Defensiv Screens represent the general defensive screens that disurpt 
the weapons fire from the beam batteries.  They do not provide any 
proctection from heavy energy weapons and missile weapons.

Sensors work as per Full Thrust and More Thrust rules, also the ECM 
systems are available for military ships.

All of the fighters from More Thrust are available and represent the 
various types in the Galactice Alliance.  Although individual 
descriptions of the fighter will vary from race to race.  The 
endurance rules will be used.

The FTL drive from BattleLords is a standard hyperspace drive and 
normal space drive is a fusion drive.

 Use Mass Point and Crew Factor defaults from the Fleet Book.






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