Re: The Kra'Vak
From: jatkins6@i... (John Atkinson)
Date: Wed, 7 Oct 1998 20:32:04 -0500 (CDT)
Subject: Re: The Kra'Vak
You wrote:
>> This would be an alternate form of morale--but they will attempt to
>> signal surrender/switch first, probably about the time they hit
>> broken.
>
>A quick question re: surrender/switch. At what level does this happen
>on? If two KV sqauds are fighting each other, do individuals switch
and >start firing on their buddies? Does it work only on teh strike
claw (bn) >level, squad levelo, or is the switch factor something that
comes down >from Clan HQ?
I can't imagine a squad changing over as individuals and starting an
internal firefight. But then again, I'm Hu'man. I can easily see a
squad popping their squad leader and signalling their surrender, and
awaiting orders. For simplicity's sake, I'd have in a DSII game, the
K'V surrender/switching as platoons, with higher level HQs
surrender/switching once a majority of their subordinates have, and
passing the decision down to still loyal subunits, who are of course
free to ignore it if they so choose. It's a very chaotic way of doing
battle. KV leaders know they can be replaced at the drop of a hat, so
they try to minimize the opportunity for random chance to turn the tide
against them. Once a KV force looses momentum and the tide turns, it
turns FAST.
The fanfic I'm working on (no working title) has K'V surrendering as a
whole crew with the former captain accepting a lower status rather than
being killed. Then there's the raid on their scout base, but the SOF
troopers tasked with cleaning that out are under orders not to take
prisioners--priority is on taking the station quickly so as to have
computers to salvage.
John