Re: [FT extra rules]
From: "Richard Slattery" <richard@m...>
Date: Tue, 6 Oct 1998 18:52:15 +0100
Subject: Re: [FT extra rules]
On 6 Oct 98, at 22:34, Alex & Andrew wrote:
> Richard Slattery <richard@mgkc.demon.co.uk> wrote:
> >Possible Ship size effects on combat.
> Because the ships are based on mass (or volume), could you use,
say, the
> cube root of this to simulate size (or length, width and height)?
> Or, for real miniatures, use their length (in Inches/cm/mm) as the
> modifier, suitably scaled? Long miniatures being easier to hit on the
side,
> but hard to hit on the end? While cube-like (ST:TNG Borg cube) being
equally
> hard to hit from any direction.
>
Well... it's facing surface area that matters, so it's a bit more
complicated, but I wanted to add the option but keep it simplified
as is traditional with full thrust.
Measuring the width and height of a ship and multiplying it up, and
then factoring it is a bit further than I wanted to go.
I chose a (sort) of tripling of sizes and bands of tonnage because
that sort of reflects a doubling in surface area of a facing.
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Richard Slattery richard@mgkc.demon.co.uk
I like a friend better for having faults that one can talk about.
William Hazlitt
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