Re: Ship/Crew Experiance
From: Thomas.Granvold@E... (Tom Granvold)
Date: Fri, 2 Oct 1998 15:13:55 -0700
Subject: Re: Ship/Crew Experiance
> I have been running a campaign using FT and MT with fairly standard
starting fleets for each player. Each fleet consists of 3 Dre, 7 Cru & 9
Esc. They are all from the designs shown on FT1. The players are then
free to "design" new weapon systems and add them to new vessesl as they
are built.
> I have also adapted a GW game, Necromunda, so that at the end of any
battle the crew of each vessel gains experaince and from this can
develop new skills. These skills are generated randomly with the more
powerful abilities being harder to get. If people are interested in this
system I will post more at a later date, but the skills include such
gems as, super gun cres, jump ready marines, sonic screens, Crack Shot,
Evade and Infiltration.
John,
Being gamers of course we'd love to read more about these. What kind
of
new weapon system design system do you use? What are some examples of
these
new weapons? And the skill development sounds great.
Enjoy,
Tom Granvold <thomas.granvold@eng.sun.com>