Re: [MISC] [OT] Bring and Battle
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Tue, 22 Sep 1998 16:29:55 +0300 (EEST)
Subject: Re: [MISC] [OT] Bring and Battle
On Tue, 22 Sep 1998 Mike.Elliott@bull.co.uk wrote:
> The problem is that point systems may create unequal forces _that
> purport to be equal_.
No. They are equal *points*, which is not the same thing. Give two
people
$100 each and have them buy stuff for lunch. The lunches will not be the
same, or equal. Quite probably one person can stretch a dollar farther.
But they *are* $100 lunches both.
Which means they're roughly comparable. That's all.
The only way to be truly equal is to be identical -- which is, btw, the
way practically every classic game handles play balance.
>At least without a points system the forces
> may be unequal but are more obviously so.
I really don't get this line of reasoning. Show me slightly unequal
points calculated forces, I'll file off the point values and somehow
they
are more obviously unequal?
> Anyway, what are points systems actually trying to measure? Combat
power?
> Fighting strength? Stayability? Your guess is as good as mine....
Who cares? It's a measuring device. E.g. do you really know what 200MHz
processor means in practice to the end-user? I don't -- but I do know
it's
about twice as fast as a 100MHz version of the same processor. But that
doesn't mean twice as fast everything as far as the entire system is
concerned... the processor speed is just a rough measuring device.
It *is* useful, but you need to understand the limitations of its
usefulness.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
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