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Re: GZG DS2 Mikko: Genres for DS2.

From: "Alex Shvarts, Andrew & Brian Martin" <Al.Bri@x...>
Date: Sun, 13 Sep 1998 22:05:56 +1200
Subject: Re: GZG DS2 Mikko: Genres for DS2.

Tom Sullivan <starkfist@hotmail.com> wrote:
>The entire point of a "Bring and Battle" game is to be
>able to walk in with your troops, sit down and start playing against
>your opponent(s).
    In a DSII battle with no limitations, this often devolves into a
contest
where the one with the most nukes, wins. With appropriate genre
limitations,
the "Bring 'n' Battle" becomes more interesting.
    May I suggest for limitations the following, which are often
unspoken
and usually assumed by some:
1    No Nukes.
2    No Chemical or Biological weapons.
3    Vehicle design matches vehicle model.
4    A mutually agreeable point value per side.
5    Any further limitations as mutually agreeable.
6    Any further extensions as mutually agreeable.

    Note that none of the above is logical, but produces fairer and more
interesting battles.

A further set of limitations that we've found that produce fairer
battles:
1    If a VTOL is in HIGH mode and intends to shoot a ground target,
     the target can shoot back if it's in range.
2    Off table self propelled artillery can shoot and scoot.

Other, not as important, limitations and extensions can be found at my
site.

Andrew Martin
Shared email: Al.Bri@xtra.co.nz
Web Site: http://members.xoom.com/AndrewMartin/
Blind See-Saw Site: http://members.xoom.com/AndrewMartin/SEE-SAW/
Dirtside II Site: http://members.xoom.com/AndrewMartin/DSII/
Dirtside II FAQ: http://members.xoom.com/AndrewMartin/DSII/FAQ/
GZG E-Mail FAQ:
http://members.xoom.com/AndrewMartin/DSII/FAQ/Ettiquette.html
FUDGE GM Site: http://members.xoom.com/AndrewMartin/FUDGE/

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