Re: Another TD idea
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Thu, 10 Sep 1998 11:24:21 +0300 (EEST)
Subject: Re: Another TD idea
On Mon, 7 Sep 1998, John Atkinson wrote:
> Remember the only reason they existed was in order to stuff guns that
> could kill any tank on the battlefield at long range into an
affordable
> hull. (ie not as big as a Tiger or JSII) Once 90/100mm guns became
> managable enough to stuff into a tank turret, then it became a
> non-issue. I can stuff an MDC/4 into a size 3 turreted chassis at an
> affordable cost, so why do I need a tank destroyer?
Though I could argue for the merits of of turretless TD, the real point
is
that IMHO you don't *need* to need a TD. All I ask for is to be able to
take one, *without* getting severely penalized, if I *want* one.
I thought the whole point of DSII was to be able to play with *my*
miniatures in *my* world.
I may be asking too much, but I think "being able to play" includes
"being
able to play *at roughly equal footing*", i.e. it excludes "the stuff
they
put in to be able to say it's there but no one should really use".
E.g. let's say I want to play out the battles in Hammer's Slammers novel
"The Warrior". The opposing forces include a top-notch merc TD unit. Am
I
to believe that those mercs simply made an outmoded, obsolete, useless
and
stupid design choice and the high regard given by the Slammers is
completely unfounded?
Let's say I want to build a generic unit based on this fictional
example.
In other words: How would it hurt your turreted force that I might field
viable turretless designs?
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
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