RE: GZG DS2 Mikko: Genres for DS2.
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Mon, 7 Sep 1998 09:38:57 +0300 (EEST)
Subject: RE: GZG DS2 Mikko: Genres for DS2.
On Fri, 4 Sep 1998, Noah Doyle wrote:
> near/mid-future weaponry (Ralph Peters, others). If you want to
simulate
> any particular genre with a high degree of accuracy, you might as well
play
> with rules for that genre only. Every system dedicated to a
particular
> concept (Ogre, Mecha!, etc) will treat it's focus material with
greater
> care than a generic system. Nature of the beast.
True, ofcourse. But even though the Jack of all trades is master of
none,
sometimes there *is* no master.
E.g. name the game purpose-built to game Outlanders? I don't know of
one.
Unless you feel like writing a game system from scratch, the best you
can
do is adapt a "close enough" generic game.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
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