Prev: Re: Another TD idea Next: Re: GZG DS2 Mikko: Genres for DS2.

RE: GZG DS2 Mikko: Genres for DS2.

From: Mikko Kurki-Suonio <maxxon@s...>
Date: Mon, 7 Sep 1998 09:38:57 +0300 (EEST)
Subject: RE: GZG DS2 Mikko: Genres for DS2.

On Fri, 4 Sep 1998, Noah Doyle wrote:

> near/mid-future weaponry (Ralph Peters, others).  If you want to
simulate 
> any particular genre with a high degree of accuracy, you might as well
play 
> with rules for that genre only.  Every system dedicated to a
particular 
> concept (Ogre, Mecha!, etc) will treat it's focus material with
greater 
> care than a generic system.  Nature of the beast.

True, ofcourse. But even though the Jack of all trades is master of
none,
sometimes there *is* no master.

E.g. name the game purpose-built to game Outlanders? I don't know of
one.
Unless you feel like writing a game system from scratch, the best you
can
do is adapt a "close enough" generic game.

-- 
maxxon@swob.dna.fi (Mikko Kurki-Suonio) 	   | A pig who doesn't
fly
+358 50 5596411 GSM +358 9 80926 78/FAX 81/Voice   | is just an ordinary
pig.
Maininkitie 3C14 02320 ESPOO FINLAND | Hate me?    |	      - Porco
Rosso
http://www.swob.dna.fi/~maxxon/      | hateme.html |

Prev: Re: Another TD idea Next: Re: GZG DS2 Mikko: Genres for DS2.