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cavalry rules

From: "Darryl Adams" <darryl_adams@o...>
Date: Sun, 6 Sep 1998 21:58:55 +1000
Subject: cavalry rules

Some ideas for cavalry troops for  SGII/DSII:

All cav units have same confidence and leadership level (unlike normal
rules
, where each vehical has a Confidence  and Leadership chit).

1. Cavalry divided into 2 groups, mechanical and biological (the
difference
is that biological cav WANT to run away).

2. Biological cav have a TL modifier of +3 (green animals),to +0
)napolionic
trained horses)

3. Mobility can be air, ground, submarine, amphibious and combined (2 of
the
above).

4. Size can be size 1 (horse) to 7+ (dinosaurs)

5. Whenever under fire, ,make a threat test (with above modifier), If
unit
is forced to Shaken or Route (or panic for green troops) a d6 and d12
roll
per miniture. The d6 is a 1/2 clockface die (covering 3oclock and 9
oclock)
and d12 is distance (in inches) This is the the animal
version of going somewhere safe.

More to follow...

Darryl

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