cavalry rules
From: "Darryl Adams" <darryl_adams@o...>
Date: Sun, 6 Sep 1998 21:58:55 +1000
Subject: cavalry rules
Some ideas for cavalry troops for SGII/DSII:
All cav units have same confidence and leadership level (unlike normal
rules
, where each vehical has a Confidence and Leadership chit).
1. Cavalry divided into 2 groups, mechanical and biological (the
difference
is that biological cav WANT to run away).
2. Biological cav have a TL modifier of +3 (green animals),to +0
)napolionic
trained horses)
3. Mobility can be air, ground, submarine, amphibious and combined (2 of
the
above).
4. Size can be size 1 (horse) to 7+ (dinosaurs)
5. Whenever under fire, ,make a threat test (with above modifier), If
unit
is forced to Shaken or Route (or panic for green troops) a d6 and d12
roll
per miniture. The d6 is a 1/2 clockface die (covering 3oclock and 9
oclock)
and d12 is distance (in inches) This is the the animal
version of going somewhere safe.
More to follow...
Darryl