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Re: No longer ...

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 17 Aug 1998 17:17:10 -0500
Subject: Re: No longer ...

maxxon spake thusly upon matters weighty: 

> So the path you move your ship along is kind of L-shaped, while
> in reality it's more like a curve (most specifically you're
> never really in the corner of the L). So, if someone interrupts you
> when you've just applied all your initial vector, he can shoot at you
in a
> spot where you'd never really be.
> 
> (Or you have to break the component vectors into phase-sized chunks,
> slowing the game quite a bit more).

Totally correct. I retract my comments about moving and shooting. 
Until one can think of a good way to represent vectored thrust, maybe 
firing on the move is infeasible. It actually occurs to me you have 
another question. 

Ship A has Th4. Ship B has Th8. They both start at the same 
place, move straight, Thrust 4 Port. So they both end up in the same 
place. But the Th8 ship (having twice the thrust) could have thrust 8 
for half a round (to get Th4) whereas the Thrust4 ship went full 
thrust all round. The Courses between their start point and end point 
would be quite different. Which makes even phasing vectored movement 
a real problematic solution. As of now, I see no answer. 

Tom.

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