Re: No longer ...
From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Thu, 13 Aug 1998 20:13:14 +0200
Subject: Re: No longer ...
Thomas Barclay wrote:
> Oerjan spake thusly upon matters weighty:
> Try fighting a large battle in SFB, for example
> > (although SFB have a lot of other features that slow the game down
> > as well, of course).
>
> Having fought at least 1 18,000 BPV battle in SFB (hoo boy what a
> battle),
Similar in scope to the ISW-4 battles, I suspect <shudder>
> I think the other rules got in the way as you say. But I'm
> not sure that fire during movement is a bad idea.
In SFB, no. In Full Thrust, yes - because of the simultaneous movement
and lack of hexes. There is no obvious place in which to interrupt the
FT
movement in order to execute the under-way fire. Sure, you could move
all
ships half-way, then fire some of them, then move them the rest, but it
would only push the problem away a bit, to those ships travelling at
double speeds... and you get two movement phases, both of which take as
long time to execute as the single one we had before. Hex-based movement
is a *lot* faster to execute than measured movement in my experience -
it
is the measuring which takes time.
> Frankly, having an
> inability to do this is a rather annoying limitation. It would slow
> the game somewhat, but it does elimintate some rather glaringly
> unlikely maneovres.
Not unless you can fire at any point during the movement, and that slows
down the game to a crawl. The best we could come up with was to start
each movement phase with declaring/indicating how each squadron (or
individual ship) would move, then determine how big a fraction of the
move should be carried out before someone wanted to fire, move all ships
that far, fire, determine the next fraction before the next fire
exchange, etc.
> Just how long do we think it takes modern weapons to inflict damage?
Just how long (ie, how many shots) do you think it takes to achieve even
one single *hit* at a range of 20,000 km at ships moving at high speeds?
> Don't get me wrong, I'm not suffering munchkinism. But I find the
> move-fire system simpler, but NOT more elegant because of the
> tactical constraints it forces upon you.
Simpler, yes. More elegant, yes - because the alternatives I've seen
becomes horrendously clumsy, and horrendously clumsy is by definition
*not* elegant by any means :-(
Later,
Oerjan Ohlson
oerjan.ohlson@nacka.mail.telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry