Re: GenCon Review with a GZG Emphasis (part 3 of 4)
From: jatkins6@i... (John Atkinson)
Date: Wed, 12 Aug 1998 10:03:03 -0500 (CDT)
Subject: Re: GenCon Review with a GZG Emphasis (part 3 of 4)
You wrote:
>While I have no love for these "creative measurement" guys, I find the
>concept of "falling off the edge of space" patently ridiculous.
I usually use a floating table unless the guy leaving is breaking off
and I'm willing to let him go.
>Oh well... I guess it could be called "selective realism". E.g. it's
>"cool" that ships in FT can fly at unlimited speeds, but does anyone
ever >use even three-digit speeds? Even if it would convey a
significant >advantage (especially when combined with free
pre-measurement)? No, it's >too much hassle (until someone really,
*really*, REALLY wants to win).
Huh? Three digit speeds. . .100 inches on an 8' table puts you 28
inches off the other side. What's the point in that? And what's that
about free pre-measurement? I assume that the distance between any two
points on the table (including points occupied by ships) is readily
know. I've even taken to marking the positions of capital ships as
they will be if they continue on the same course and speed as they were
last turn. Which makes nice aim points for SMLs, and is a mental aid
to ship movement plotting.
>mindset of some gamers. The guy had even built a weapon system around
the >FTL-out-near-other-ships bug...
Only robot ships.
John M. Atkinson