Re: FTL Fighters
From: Thomas Heaney <Thomas@k...>
Date: Tue, 11 Aug 1998 19:01:42 +0100
Subject: Re: FTL Fighters
In article <SIMEON.9808111403.B@lib34.kcl.ac.uk>, jeremy claridge
<jeremy.claridge@kcl.ac.uk> writes
>Hello
>
>The system I use for FTL cappable fighters is to allocate the same
>points per fighter as fitting a FTL drive on a mass 2 ship.
>I worked this out to be 6 points.
>This might sound cheap but don't forget the limited endurance
>factor and we don't allow FTL fighters to jump back in a second
>time during the match.
>This does change gameplay some what in that players allocate which
>fighter groups and on which turn they will jump in before the game
>starts.
>It works a bit like the X-wing/Tie fighter computer games.
>Groups of torpedo bombers jump in fire torps and then jump out.
>Makes it quite interesting.
>
>----------------------
>jeremy claridge
>jeremy.claridge@kcl.ac.uk
I can't remember off hand how many extra points I use for FTL fighters,
but I only allow heavy fighters to be FTL capable.
What kind of range do your FTL fighters have?(only 4 LY total for me.)
--
Thomas Heaney