Re: No Good Guys? (Re: ATTN Jon T: Free CalTex Government and Society?)
From: Chen-Song Qin <cqin@e...>
Date: Tue, 21 Jul 1998 19:06:34 -0600 (MDT)
Subject: Re: No Good Guys? (Re: ATTN Jon T: Free CalTex Government and Society?)
Well, it might be because games like FT, SGII and DSII are aimed at more
mature gamers, and not 12-year olds with rich parents, as WH40k seems to
be doing more and more :) (which reminds me that WH40k is emphasizing
the good space marines versus evil orks and chaos more and more)
Some of the other games you mentioned are meant to have a dark, gothic
atomsphere (i.e. warzone and the old WH40k), so "no-good-guys" is a good
way of achieving that.
The GZG games are essentially Sci-fi with modern-style politics, so
there
should be no clear "heroes" versus "villains" either.
What do you mean by "cynical" and "pessimistic" though, it's simply
being
realistic, as there never was a case of good guys versus bad guys in
history, besides kindergarten stories and propaganda. Thing always tend
to be more complicated than that.
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Due to a mix-up in urology, |^^^^^|
orange juice will not be served this morning... |^^^^^|
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On Tue, 21 Jul 1998, Mark A. Siefert. wrote:
> You know something... This is just an observation mind you, but
the
> idea of "no-good-guys" seems to be the trend in game background
writing
> these days. (e.g. WH40K, Heavy Gear, Warzone and quite a few other
games
> out on the market.) Have we become so cynical and so pesimistic that
we
> no longer desire for real heros and obvious villians for the modern
> myths we weave? If so, why are we like this.
> --
> Later,
> Mark A. Siefert