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Re: KV in the New System

From: Matthew Seidl <seidl@v...>
Date: Tue, 07 Jul 1998 18:07:57 -0600
Subject: Re: KV in the New System

On Tue, 7 Jul 1998 18:46:57 -0500, Noah Doyle writes:
>3 for 2 point handicap?  Is this something I missed?  I'm not sure that
I 
>understand.  

Just the fact that an equal number of points of humand and Kre'vac
ships is quite an advantage for the Kre.  Railguns and scatter guns
are cheap and light in MT compared to the human equivelent.

>And for the RG vs. Beams, I always thought about extending the 
>base range for RGs to 8', but the 6" auto-hit may be better - easier to

>figure (ok, a cop out, but true), and it gives them that extra bit of 
>range.  I'll have to do some RG vs. PT comparisons, i was solely 
>considering Beams (not HBWs, either).

I've been trying to compare penetrating weapons with other penetrating
ones, and non with non.  Since PT's ignore shields like RG's, I was
trying to compare them.  I probably need to go back and redo some
calculations now that there are only 2 levels of screens, and beams
can re-roll 6s.  Changes the dynamics some.

-=- Matthew L. Seidl		email: seidl@cs.colorado.edu		
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