RE: KV in the New System
From: Noah Doyle <nvdoyle@m...>
Date: Tue, 7 Jul 1998 16:55:47 -0500
Subject: RE: KV in the New System
Auto hit at 6" or less? Yikes, that's really scary! I don't think I
would
include that. I always felt that the 30" range was pretty good,
balance-wise, and that the range was more of a function of projectile
speed
as opposed to size of firer. A railgun fires rounds at, say 3 to 10
km/sec, whereas a particle beam or laser fires its' 'rounds' at about
300,000 km/sec. The range of a beam in the game is limited by how much
energy it can put on a target effectively; it takes a bigger emitter (PB
or
laser) to point at the target, and pass that energy through. Since
things
like beam pointers and on-mount fire controls are subsumed into the
weapon
itself, that mass is counted towards the weapon. Beams probably extend
far
past their max range on the table, but the ranges given are max
'effective'
range. A bigger railgun can put out a bigger slug, or more of them, but
there will be some acceleration limits due to materials. I think your
masses for the railguns is a bit high - I think that they were supposed
to
be more effective than beams, for the mass. But yes, screens do zilch
against railguns, and armor helps, but that double damage with reroll is
a
real killer...heh heh.
Noah
-----Original Message-----
From: Matthew Seidl [SMTP:seidl@vex.cs.colorado.edu]
Sent: Tuesday, July 07, 1998 10:40 AM
To: FTGZG-L@bolton.ac.uk
Cc: seidl@vex.cs.colorado.edu
Subject: Re: KV in the New System
On Tue, 7 Jul 1998 08:37:23 -0500, Noah Doyle writes:
>Has anyone tried using KV equipment (railguns, scatterguns) in the new
FTFB
>design system? I was looking over the rules again last night, and they
>would seem to be real shipkillers. I also figured that the mass for
the
>railfuns would go along the same lines as the beams (1/2/4/8...).
Railguns
>would probably fire thru 1 arc only, with maybe the class-1s having a
120
Here's some ideas I had along this very same line:
Class X railgun, mass X*3 (one arc. +X mass to go to 2 arcs)
Range 36", hit auto at under 6", then decreasing by one per 6" out.
Damage is 1-3: X points
4-5: X*2 points
6: X*2 points + reroll
No armor penetrating, but ignores screens.
Might be too long range. Maybe go back to the MT ranges.
Rail guns shouldn't go up by squares unless the larger ones have
longer ranges than the smaller ones like beams do. Really, a class 3
railgun is the same as 3 class 1 railguns except when taking
thresholds. So, opinions on the above. I thinks this tracks well
with the new beam and PT masses, but I haven't play tested it.
-=- Matthew L. Seidl email: seidl@cs.colorado.edu
=-=
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