Fighters in Full Thrust
From: Jeremey Claridge <jeremy.claridge@k...>
Date: Thu, 2 Jul 1998 15:52:00 -0400 (EDT)
Subject: Fighters in Full Thrust
Having read mailing list comments on carriers and
fighters I have adopted the following rules.
I have dispensed with fighters only available to capital
ships. With the new fleet book it's harder to define a
capital ship anyway.
So every ship that I design now has to have separate
Lunching and Landing bays for fighters.
This also helps decide how many fighter groups can dock
or launch per turn.
E.g a ship with 3 Launch bays and 3 Landing bays can
launch or land all groups in one turn.
Having to buy and make space for the extra hanger bays
pretty much means players build purpose built carriers.
They don't want to waste that kind of space on a
battleship.
The system also allows players to have faster launch
methods and sacrifice docking times.
E.g 6 launch bays but only 2 landing bays. The ability to
simultaneously launch 6 fighter groups is off set by only
being able to dock 2 per turn.
I find these rules help players mimick popular sci fi.
After a massive search of Babylon 5 sites on the web it's
clear that the station can launch practicaly all of its
fighters but docking takes a long time.
The fighters fly out of the cobra bays but dock through
the main front entrance.
Also for completeness if a ship only has a launch bay
then it can only dock 1 fighter per round!
This covers again the ship in B5 with external
mounted fighters.
New house rule (for campaign settings)
Because of the new core systems. Ships are allowed to
jettison cargo. (interface craft, ground troops etc).
When the reactor of a ship is in danger of blowing the
player can stop the cargo going with it!
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jeremy.claridge@kcl.ac.uk