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Re: Oh dear, more Guns: SG Heavy Machine Guns

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 2 Jul 1998 06:21:26 -0500
Subject: Re: Oh dear, more Guns: SG Heavy Machine Guns

Glover, spake thusly upon matters weighty: 
> OK, firstly let's see if this gets to anyone!?

Yep. 
 
> Heavy Machine Guns in Stargrunt:
> 
> After much thought and deliberation this si my suggestion to represent
> the Heavy Machine Gun (calibers to fit between the GAUSS SAW and the
> RFAC/1).

Good idea.
 
> The HMG fits into your Infantry Support Weapons category. It may be
> operated in a Ground Mount or Vehicle mount role. Ground Mount is your
> tripod, wheeled/gun shield etc. It is a Crew Served Weapon and
requires
> a minimum of two people to fire it in the ground mount role (in
Vehicles
> automated loading mechanisms are assumed).  For normal operation in
> Ground Mount Role, a crew of 4 will be required; Commander, Gunner,
> Loader and Ammunition Carrier. I suggest that two Actions will be
> required to set up and one Action to strip down the weapon. With a
loss
> of one or two crew the time taken is doubled. When manhandled the 4
man
> team move as Encumbered. If two crew are lost then the weapon can only
> be moved to load/unload into/from a vehicle ie it cannot actually be
> moved any distance. 

You really think one guy can't fire an M2HB or a DShK by himself? I 
assume these are typical of the weapon you have in mind. I can see 
that reloading would be slow, and moving right out, but I don't see 
that the weapon is unusable.  

> The HMG may be operated using 'Iron Sights' or a Fire Control.
> 
> With FireCon
> 
> FireCon	Basic/Enhanced/Superior as appropriate, Impact
d12(Impact
> doubled for Major Hit)for both Vehicles and Infantry. Range Bands are
> 12" x Target Size. 
> 
> Without Firecon
> 
> FirePower  d10,  Impact d12(Impact doubled for Major Hit)for both
> Vehicles and Infantry. Range Bands are double Firers Quality die in
> inches, (no multiples for Vehicle Size!) 
> 
> The HMG may engage and penetrate vehicle armour as well as GMS or
Heavy
> Weapons. The drawback is that it is a CREW served weapon and not very
> mobile unless in a vehicle!
> 
> For Anti Aicraft Roles apply the similair rules for other Weapon
> systems.

How about damaging the HMG in attacks on the gun position? I'd 
suggest when alloting casualties, treat the gun as an 'extra man' and 
if it gets hit, give it a D6 defense against the impact of the 
incomiing weapon. If a major hit is scored, the weapon is destroyed. 
If not, it is damaged and must be field repaired (2 actions from the 
gun crew). That way you can actually have the dangerous piece of the 
equation eliminated before the crew are dead....

Tom.
/************************************************
Thomas Barclay
Software Specialist
Police Communications Systems
Software Kinetics Ltd.
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