Re: A Few New DS2 Ideas
From: jatkins6@i... (John Atkinson)
Date: Tue, 16 Jun 1998 00:51:45 -0500 (CDT)
Subject: Re: A Few New DS2 Ideas
You wrote:
>Allow Combat Walkers to Evade while running
Yeah. . .
>Allow VTOLS to Evade
>Allow Infantry Walkers to Run and Evade
Perhaps.
>Allow Evasion to assist in GMS fire avoidance
Nah. Most GMSs are not going to be optically guided. They're going to
be fire and forget.
>Give Infantry a 'Damaged" state, much like vehicles (again, more
detail >needed)
Don't like. Not on scale of Dirstide. DS infantry element is a fire
team. To have military effect, needs to stay relatively intact. (Try
playing SG with 4-man teams, you'll see what I mean). Once you drop
one or two of 'em, you've probably a)fuxored their morale state,
b)knocked out the SAW, and/or c)concentrated survivor's minds on aiding
wounded.
>Allow multiple DFO attacks to be spread out like Dispersed Sheaf
artillery
>fire
You mean allowing bombing runs? I could see this easily. Rip the
heart out of entire path down the middle of the board.
John