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Re: Thoughts on FB .....was Re: Bogey Classes FB

From: "Oerjan Ohlson" <oerjan.ohlson@n...>
Date: Sun, 24 May 1998 14:57:55 +0200
Subject: Re: Thoughts on FB .....was Re: Bogey Classes FB

Samuel Penn wrote:

> A small change which would make armour a bit better, and also a lot
> more interesting (IMO) is if the armour value applied to each facing
> of the ship individually. So 10 points of armour gives you 10 points
> on the fore, 10 points on port etc.
>
> Then you can have all the fun of ships rotating to bring their still
> armoured sides to face the enemy.

I've tried this using the FB vector movement rules. Two effects were
noticable:

1) Screens were virtually redundant. It is very easy to protect your
damaged sides using the vector movement, so each Mass spent on armour
gave you at least 3 extra damage points (making armour *MUCH* more
efficient than the same Mass used for screens). If you use the cinematic
movement system instead, it is much harder to turn away (though the
"Roll
ship" maneuver helps a lot here!) thus reducing the impact of this
change.

2) Since ships were twirling like merry-go-rounds, the only useful
weapons were multi-arc (preferrable 5- or 6-arc weapons).

I liked neither effect very much :-/

Later,

Oerjan Ohlson
oerjan.ohlson@nacka.mail.telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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