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Re: Bogey Classes FB

From: "Why tights? Why a cape? You're a grown man; don't you feel ridiculous?" <KOCHTE@s...>
Date: Wed, 20 May 1998 21:43:10 -0500 (EST)
Subject: Re: Bogey Classes FB


>I've given the problem a little more thought and I think that a log4
system
>may work better:
>Class 1 - 1-4 (fighters or gunboats)
>Class 2 - 5-16 (scouts or corvettes)
>Class 3 - 17-64 (frigates or cruisers)
>Class 4 - 65-256 (battlecruisers through dreadnoughts)
>etc.
>
>This gives a wider range while still keeping the number of Classes down
to
>a reasonable number. I like this distribution much more than the one
from
>my previous post.

The question of bogey identification came up in a v-small PBeM game I've
been
trying to run. What I would do is roll 2d6, keeping the rolls seperate.
One
would be a +/- roll (eg, odd = +, even = -). The other would detail the
very
approximate Mass of the target ship. The numbers would range like this:

1,2 = +/- 20 Mass, 3,4 = +/- 30 Mass, 5 = +/- 40 Mass, 6+ = unable to
obtain
a Mass reading

Now mind you, when I say '+/- 20 Mass', I mean it could be *anywhere*
within
20 Mass of the actual - eg, you could get a reading of 14 Mass off from
the
actual :) This was the *really* kludgey bit (and I just rolled more dice
to
work it out, which wasn't hard since I have enough d10s around to trip
over)

Well, like i said, it's kludgey. Better for PBeM gaming than RL gaming.

Mk
------------------------------------------------------------------------
- 
"Well, you could do that. And I could nail your head to the table, set
fire
to it, and feed your charred remains to the Pak'Mara. But, it's an
imperfect
world, and we never get exactly what we want. So get used to it."


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