RE: Mines 6
From: John Skelly <canjns@c...>
Date: Fri, 15 May 1998 15:09:35 -0400
Subject: RE: Mines 6
What are you talking about? Not affecting the game much, think about
being able to shift or move a mine field :-). I would treat them almost
like units. Jon, I'm thinking you just want to keep things modern and
conventional ;-).
The one thing I like is an IFF system for mines. I've seen talk of
placing IFF units on individual soldiers. In effect it would make a
minefield only a threat to your enemy (god forbid if your IFF failed).
> -----Original Message-----
> From: jatkins6@ix.netcom.com [SMTP:jatkins6@ix.netcom.com]
> Sent: Friday, May 15, 1998 2:45 PM
> To: FTGZG-L@bolton.ac.uk
> Subject: RE: Mines 6
>
> You wrote:
>
> >Robotic mines:
> >
> >An engineer pulls up with a truck full of them and has them dismount
> all >by themselves. The mines all form up in front of him and he
> gives
>
> >After the war he comes back and tells them (whoever is left) to get
> on
> >the truck.
>
> Possible. How would the effects of this sort of system differ from a
> hand laid or mechanically laid minefield? Not much, I'd bet. Shorter
>
> laying time, easier to remove, but these effects would not show up on
> a
> Dirtside II table.
>
> John M. Atkinson